#ifndef __FACEPOINT_H
#define __FACEPOINT_H

#include <iostream>

class FacePoint {
	
private:
	int _vertex;
	int _texture;
	int _normal;
	
public:
	
	FacePoint (int vertex, int texture, int normal) 
	: _vertex(vertex), _texture(texture), _normal(normal)
	{
	}
	
	int getVertex () { return _vertex; }
	int getTexture () { return _texture; }
	int getNormal () { return _normal; }
	
	void print ()
	{
		std::cout << _vertex << " " << _texture << " " << _normal << std::endl;
	}
	
};
#endif